![]() SimPickle 1 -1 -2 0 0x0 0 "STICK: WEAPON RELEASE (Pickle)" SimTriggerSecondDetent 0 -1 -2 0 0x0 0 "STICK: SECOND TRIGGER DETENT" SimCursorLeft 0 -1 -3 6 0x0 0 "TQS: RDR CURSOR - Left" ![]() SimCursorDown 0 -1 -3 4 0x0 0 "TQS: RDR CURSOR - Down" SimCursorRight 0 -1 -3 2 0x0 0 "TQS: RDR CURSOR - Right" SimCursorUp 0 -1 -3 0 0x0 0 "TQS: RDR CURSOR - Up" SimDoNothing -1 0 0XFFFFFFFF 0 0 0 -2 "= UNSHIFTED =" SimDoNothing -1 0 0XFFFFFFFF 0 0 0 -2 "= THRUSTMASTER T.FLIGHT HOTAS X =" This is the verbatim code you’ll find inside, just added it at the bottom of the original “BMS - Full.key” from the Docs folder with absolutely no other modifications: #= = THROTTLE: BUTTON 12 (on the throttle basement / ST) = = THROTTLE: BUTTON 11 (on the throttle basement / SE) = SHIFTED LAYER: MRM/DF override modes cancel UNSHIFTED LAYER: manual range knob - uncage = THROTTLE: BUTTON 10 (lower under your left index finger / L2) = This is the button you use to switch between the two layers (has to be the same in both), works as pinky switch too = THROTTLE: BUTTON 9 (under your left index finger / R2) = UNSHIFTED LAYER: NWS / aerial refuelling disconnect / missile step switch SHIFTED LAYER: comms switch down (operates VHF radio) SHIFTED LAYER: comms switch up (operates UHF radio) SHIFTED LAYER: radar antenna elevation up = STICK: BUTTON 4 (to the right of the pickle / 元) = SHIFTED LAYER: radar antenna elevation down = STICK: BUTTON 3 (under your right index finger / R3) = SHIFTED LAYER: emergency stores jettison (hold it) SHIFTED LAYER: switch to MRM override mode (you could change the call to SimSelectSRMOverride if you want to switch to DF override mode instead… your choice) UNSHIFTED LAYER: second trigger detent (i.e. UNSHIFTED LAYER: move radar cursor up/right/down/left I double checked the file and it’s already the latest version, so no need to re-upload it (this has been a very tiring period and my memory faults sometimes… welcome Christmas holidays!!!)… so I’ll just provide the description of the mappings and their logic.
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